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Showing posts with label Internet of Things. Show all posts
Showing posts with label Internet of Things. Show all posts

Tuesday, 6 August 2013

Bathroom Attack of the 'Apless Apps

We live in a time where NSA and PRISM, the Internet of Things and Mobile Apps dominate online and off-line chatter.

Sometimes convergence of these technologies can come together in the most unexpected of ways leaving the user wondering why more robust user testing wasn't in place before release.  And in the context of this article I use the term "release" advisedly!

Those of you who have ever stayed in a Japanese hotel will know that the toilets are high tech with a series of buttons designed for an internal car wash, post purge.

The Satis Smart Design boasts the most sophisticated of toilet innovation according to its manufacturers Laxil, one of Japan's biggest toilet companies.  It's mouth-like lid opens automatically to greet you as you draw nigh and when you step away the toilet flushes automatically.

There is now even a free Android app with a hard-wired Bluetooth code available which means you can operate the Satis remotely, all of which sounds fine in theory.  There is however one fatal flaw that the manufacturers have failed to realise in their rush for innovation - their high tech toilet can be hacked.

IT security firm Trustwave has issued a Bluetooth security vulnerability warning that the app could be hacked. Trustwave issued an advisory that a pin for the Bluetooth app is set at '0000' and can therefore be used by anyone - even remotely. In short, anyone with the 'My Satis' app can control any Satis toilet.

Trustwave advisory
While it remains to be see if bidet hacking will become as popular as gangam style dancing, the temptation for pranksters is obvious. Facing a cyber attack in the bathroom from an out of control two-nozzle bidet spray could have dire consequences.

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Tuesday, 4 June 2013

A Maker of "Things"

The Shoemaker and the Elves
The Brothers Grimm
"The problem is we no longer make 'things'".  So said an unemployed European architect in a recent BBC programme, on the problems of unemployment in that part of the world.

The Manchester City replica jersey that he bought when on a trip to Britain in his teens has a label 'Made in England'.  He challenged his fellow panellists to find a similar football jersey with the same manufacturer's mark today.  Inevitably,. a 2013 version will have 'Made in China' stamped on its label.

It got me thinking about just how important making 'things' were to an economy; as opposed to a country that acts solely as a financial hub and has little or no production of 'real objects'.  Or for that matter, an online hub that produces no real goods and simply trades on the products of others.

It is no coincidence that the most successful country in the Euro-zone is Germany who still have a solid engineering and manufacturing base.  Compare it to Spain where much of production has gone off-shore.  The latter has an unemployment rate that is now hovering around a quarter of its entire population.

I am fortunate to live in country that still produces 'things' that other countries need to sustain their population.  In our case its agricultural products and on the back of this, our economy ticks along even though we are far away from our principal markets.

While it is true that the Internet makes it easy to work from anywhere, and within any time zone, not everyone's profession or trade easily translates into an online opportunity.  My own consultancy and sphere of employment works well across countries but others are not so well off.

The next big challenge to global employment is not the ongoing shift of production to Asia, or even robotics, but rather, the 'Internet of Things'.  Many of those employed in intermediary roles in information technology will find themselves superfluous to requirements, as machines talk directly to machines without the need for human intervention.

This is a trend that is neither going to be halted or gradually fade away. John Chambers of CISCO presents a rosy vision of the future when he says "factor in societal benefits to citizens, communities and countries, as well as consumer benefits, you begin to get a sense for the Internet of Everything’s potential to enable improved quality of life, richer experiences, new capabilities and increased economic value".

He goes on to note "Along with great opportunity, the emergence of the Internet of Everything will present technology, organizational, process, regulatory, cultural, and other challenges".

I would suggest that to be an active participant in the 'The Internet of Things' age one will need to work and live in a society that fosters innovation. We are all aware that economies that are the real drivers of innovation. A sick economy is not conducive to building an environment where employment growth can be built upon the back of innovation.

CTO Scott Morrison writing in an article for Gigacom points out that Apple created an economy around the iPhone "by designing both a platform on which third parties could innovate, and then the means to capitalize on their applications". And by creating this economy all manner of people then had the opportunity to build products and to innovate.

As I wrote in a 2011 post, the emergence of a global data field and machines talking to machines without human intervention creates both challenges and opportunities.

The 'Internet of Things' mean new business models and these will have profound implications for employment.  Smart grids and similar infrastructure utilities will affect all of our lives and by extension, our employment options.

If you are manufacturing the actual 'things' that interconnect then you are on to a winner.  If though, your purpose thus far is to be a technical or bureaucratic intermediary, then a quick course in cheese-making 101 might be your best bet.
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Friday, 1 March 2013

Getting Connected

In an earlier post in 2013 I made a few predictions for the year ahead. The 'Internet of Things' was one of the mega-trends I highlighted.

Here is CISCO's take on the Internet of Things, which they call "The Internet of Everything".


It boils down to interconnecting four key things: people, process, data and things.

As David Evans says in a recent blog article this will turn "information into actions that create new capabilities, richer experiences, and unprecedented economic opportunity for businesses, individuals, and countries."

Source: CISCO
We are in for an exciting future but the reality is of course, that this future is already here. In five years time (2017) it is predicted that there will be 10 billion smart devices on the planet and these will outnumber humans.
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Monday, 16 May 2011

The Internet Of Things

The emergence of a global data field and machines talking to machines without human intervention creates both challenges and opportunities.

There already more things on the internet than people. In 2011 there will be more than 5 billion devices connected to the internet and by 2020 the estimate is something like 22 billion but what does this trend mean?

These two 2010 videos from IBM demonstrate how our world has become one Global Common thanks to the Internet.

The world has always been a system of systems but now we can see actually it and, as our society is now more connected than in the past, and we can easily follow the implications of our actions and interactions, in real-time.

To be of practical use The Internet of Things needs to have both a critical mass of devices and a cloud infrastructure; we now have both of these.




Part One





Part Two


For those interested April 9 has been deemed "Global Internet of Things Day" by the EU-based Internet of Things Council.

Pachube is a data brokerage platform for the internet of things, managing millions of datapoints per day from thousands of individuals, organisations & companies around the world.

The platform is designed to allow things to "plug-in" to other things in real time so that, for example, buildings, weather stations, interactive environments, air quality monitors, networked energy monitors, virtual worlds and mobile sensor devices can all "talk" and "respond" to each other in real-time.




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